While VR is still finding its footing in the gaming space, it’s certainly grown over the course of the past decade, and leading that charge in the past has been PlayStation VR, which a while ago, was the best-selling VR unit out there, able to run when attached to a PlayStation unit itself, compared to the higher spec PCs that were needed at the time.
Sony had previously announced that they were continuing to invest in VR hardware with PS VR2, and today, they’re showing off how it looks for the very first time, and talking about some of the new hardware features.
Easily the most noticeable improvement is the new controllers, which are now completely custom for the VR hardware, and not based on ancient PlayStation Move tech.
The PS VR2 headset has:
- A renewed focus on ergonomics and comfort with an adjustable headband and scope.
- It has a new lens adjustment dial and built-in motor.
- It weighs less and is overall slimmer than the original.
- It has a built-in vent in order to avoid lens fog.
The lens fog vent in particular is something that Sony seems particularly proud of, solving a common VR problem. Here’s Senior Art Director Yujin Morisawa:
“When I started to work on the design for the PlayStation VR2 headset, one of the areas I wanted to focus on first was the idea of creating a vent in the headset to let air out, similar to the vents on the PS5 console that allows airflow. Our engineers came up with this idea as a good way to allow ventilation and avoid having the lens fog up while players are immersed in their VR games. I worked on many design concepts to achieve this, and in the final design, you can see there is a little space in between the top and front surface of the scope that contains the integrated ventilation. I am really proud of how this turned out and the positive feedback I have gotten so far. I hope our PlayStation fans will also agree, and I can’t wait for them to try it out.”
The headset will have 4K HDR and haptic feedback in the headset itself. It connects to PlayStation with a single cord, which is not a shock, given that it seemed unlikely Sony would build a headset that was not connected to PS5. As a result, that should give it some advantages over headsets like the Oculus Quest. Sorry the Meta Quest.
VR is having a bit of a moment with huge Quest sales this past holiday, and Facebook has essentially reoriented its entire company around chasing a VR-powered vision of the metaverse. Sony, meanwhile, isn’t talking much about grand metaverse ambitions at this point, but I’m just saying, if they wanted to debut a VR version of PlayStation Home, I’d guess that would immediately kneecap Facebook’s Horizon. We’ll see if they realize that. No date for PS VR2 just yet.
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